This personal project was done to practice character and asset creation for games. Maya used for base modeling and UVs, ZBrush for sculpting and body polypainting, and Substance Painter for textures. The real-time model is rendered with Unity.
Unity Real-time Render
Unity Turnaround
ZBrush Render
ZBrush Turnaround
ZBrush Paint
Unity Real-time Shotgun