Wastelander Real-time Character

This personal project was done to practice character and asset creation for games. Maya used for base modeling and UVs, ZBrush for sculpting and body polypainting, and Substance Painter for textures. The real-time model is rendered with Unity.

Unity Real-time Render

Unity Real-time Render

Unity Real-time Render

Unity Real-time Render

Unity Turnaround

Unity Turnaround

ZBrush Render

ZBrush Render

ZBrush Turnaround

ZBrush Turnaround

ZBrush Paint

ZBrush Paint

Unity Real-time Shotgun

Unity Real-time Shotgun

Unity Real-time Shotgun

Unity Real-time Shotgun

Unity Real-time Shotgun

Unity Real-time Shotgun